Combat Initiation wiki
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2024-01-01T11:56:22Z
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== Welcome to {{SITENAME}}! ==
A game developed by Chair, Inturnings, lolkiller101, Aero, with music composed by Potoe.
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2024-01-01T22:28:50Z
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/* Welcome to {{SITENAME}}! */
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== Welcome to {{SITENAME}}! ==
Combat Initiation is a game developed by Chair, Inturnings, lolkiller101, Aero, with music composed by Potoe that is strongly based off of ULTRAKILL.
=== For the bureaucrat(s) of this wiki ===
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2024-01-01T22:37:22Z
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== Welcome to {{SITENAME}}! ==
Combat Initiation is a game developed by Chair, Inturnings, lolkiller101, Aero, with music composed by Potoe that is strongly based off of ULTRAKILL.
===Links to Game Features===
[[https://combatinitiation.miraheze.org/wiki/Weapons Weapons]]
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Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting.
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8b1346c0713e5937aed1df458b48dcd66099e56b
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2024-01-01T22:42:34Z
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__NOTOC__
== Welcome to {{SITENAME}}! ==
Combat Initiation is a game developed by Chair, Inturnings, lolkiller101, Aero, with music composed by Potoe that is strongly based off of ULTRAKILL.
===Links to Game Features===
[[https://combatinitiation.miraheze.org/wiki/Weapons Weapons]]
[[https://combatinitiation.miraheze.org/wiki/Enemies]]
=== For the bureaucrat(s) of this wiki ===
Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting.
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7
2024-01-01T22:42:57Z
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__NOTOC__
== Welcome to {{SITENAME}}! ==
Combat Initiation is a game developed by Chair, Inturnings, lolkiller101, Aero, with music composed by Potoe that is strongly based off of ULTRAKILL.
===Links to Game Features===
[[https://combatinitiation.miraheze.org/wiki/Weapons Weapons]]
[[https://combatinitiation.miraheze.org/wiki/Enemies Enemies]]
=== For the bureaucrat(s) of this wiki ===
Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting.
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==== I still don't understand X! ====
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2024-01-01T22:44:28Z
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__NOTOC__
== Welcome to {{SITENAME}}! ==
Combat Initiation is a game developed by Chair, Inturnings, lolkiller101, Aero, with music composed by Potoe that is strongly based off of ULTRAKILL.
===Links to Game Features===
[[https://combatinitiation.miraheze.org/wiki/Weapons Weapons]]
[[https://combatinitiation.miraheze.org/wiki/Enemies Enemies]]
[[https://combatinitiation.miraheze.org/wiki/Bosses Bosses]]
=== For the bureaucrat(s) of this wiki ===
Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting.
You can immediately start working on your wiki or whenever you want.
Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links:
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==== I still don't understand X! ====
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2024-01-02T00:29:44Z
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wikitext
text/x-wiki
__NOTOC__
== Welcome to {{SITENAME}}! ==
Combat Initiation is a game developed by Chair, Inturnings, lolkiller101, Aero, with music composed by Potoe that is strongly based off of ULTRAKILL.
===Links to Game Features===
[[https://combatinitiation.miraheze.org/wiki/Weapons Weapons]]
[[https://combatinitiation.miraheze.org/wiki/Enemies Enemies]]
[[https://combatinitiation.miraheze.org/wiki/Bosses Bosses]]
[[https://combatinitiation.miraheze.org/wiki/Techs Techniques]]
=== For the bureaucrat(s) of this wiki ===
Hello, and welcome to your new wiki! Thank you for choosing Miraheze for the hosting of your wiki, we hope you will enjoy our hosting.
You can immediately start working on your wiki or whenever you want.
Need help? No problem! We will help you with your wiki as needed. To start, try checking out these helpful links:
* [[mw:Special:MyLanguage/Help:Contents|MediaWiki guide]] (e.g. navigation, editing, deleting pages, blocking users)
* [[meta:Special:MyLanguage/FAQ|Miraheze FAQ]]
* [[meta:Special:MyLanguage/Request features|Request settings changes on your wiki]]. (Extensions, Skin and Logo/Favicon changes should be done through [[Special:ManageWiki]] on your wiki, see [[meta:Special:MyLanguage/ManageWiki|ManageWiki]] for more information.)
==== I still don't understand X! ====
Well, that's no problem. Even if something isn't explained in the documentation/FAQ, we are still happy to help you. You can find us here:
* [[meta:Special:MyLanguage/Help center|On our own Miraheze wiki]]
* On [[phab:|Phabricator]]
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* On IRC in #miraheze on irc.libera.chat ([irc://irc.libera.chat/%23miraheze direct link]; [https://web.libera.chat/?channel=#miraheze webchat])
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Hello, the default Main Page of this wiki (this page) has not yet been replaced by the bureaucrat(s) of this wiki. The bureaucrat(s) might still be working on a Main Page, so please check again later!
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2024-01-02T05:49:31Z
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wikitext
text/x-wiki
__NOTOC__
== Welcome to {{SITENAME}}! ==
Combat Initiation is a game developed by Chair, Inturnings, lolkiller101, Aero, with music composed by Potoe that is strongly based off of ULTRAKILL.
===Links to Game Features===
[[https://combatinitiation.miraheze.org/wiki/Weapons Weapons]]
[[https://combatinitiation.miraheze.org/wiki/Enemies Enemies]]
[[https://combatinitiation.miraheze.org/wiki/Bosses Bosses]]
[[https://combatinitiation.miraheze.org/wiki/Techs Techniques]]
c404f5c6e8b6b730bfbec57acf78e7df302a66b9
Weapons
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2024-01-01T22:35:17Z
Sky Shredder
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Created page with "This has the weapons and stuff!"
wikitext
text/x-wiki
This has the weapons and stuff!
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2024-01-01T23:18:10Z
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==This page contains all of the weapons obtainable and their respective stats.==
[[https://combatinitiation.miraheze.org/wiki/Bazooka Bazooka]]
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/* This page contains all of the weapons obtainable and their respective stats. */
wikitext
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==This page contains all obtainable weapons and their upgrades.==
[[https://combatinitiation.miraheze.org/wiki/Bazooka Bazooka]]
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Enemies
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Created page with "This page has the enemies and stuff"
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This page has the enemies and stuff
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Bosses
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2024-01-01T22:43:39Z
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Created page with "This has bosses and such"
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This has bosses and such
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2024-01-02T05:21:24Z
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==Wave 10==
===[[https://combatinitiation.miraheze.org/wiki/Jason Jason]]===
==Wave 20==
===[[https://combatinitiation.miraheze.org/wiki/Captain Captain]]===
==Wave 30==
===[[https://combatinitiation.miraheze.org/wiki/Vagabond Vagabond]]===
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File:Bazooka.png
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2024-01-01T23:25:07Z
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The Bazooka Upgrade
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Bazooka
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2024-01-01T23:32:48Z
Sky Shredder
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Created page with "[[File:Bazooka.png|thumb]] ==About== The bazooka is an upgrade for the rocket launcher. Instead of only being able to fire one shot, the bazooka can load up to 5 rockets and has virtually no cooldown after firing it. The main drawbacks to this weapon include a decrease to it's blast radius and it's overall damage, no longer being able to one shot most of the enemies that the normal rocket launcher could. ===Stats=== (when we get the specific damage stuff for the bazoo..."
wikitext
text/x-wiki
[[File:Bazooka.png|thumb]]
==About==
The bazooka is an upgrade for the rocket launcher. Instead of only being able to fire one shot, the bazooka can load up to 5 rockets and has virtually no cooldown after firing it. The main drawbacks to this weapon include a decrease to it's blast radius and it's overall damage, no longer being able to one shot most of the enemies that the normal rocket launcher could.
===Stats===
(when we get the specific damage stuff for the bazooka like damage, firing speed, reload speed, etc., this will be updated)
===Special Uses===
The bazooka is the only rocket launcher in the game that can fire off rockets without a very lengthy cooldown. This can be used for various tricks such as rocket jumping and setting up Nuclear Reactions. This makes the bazooka the game's most reliable weapon for mobility, allowing the player to cross the entire map in just a couple of seconds and only take a few more seconds to fully reload all 5 rockets to do it again.
(Will link to 2 seperate pages about Rocket Jumping and the interaction between rocket launcher weapons and the time bomb, like the super and nuclear reactions)
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2024-01-01T23:34:05Z
Sky Shredder
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wikitext
text/x-wiki
[[File:Bazooka.png|thumb]]
==About==
The bazooka is an upgrade for the rocket launcher. Instead of only being able to fire one shot, the bazooka can load up to 5 rockets and has virtually no cooldown after firing it. The main drawbacks to this weapon include a decrease to it's blast radius and it's overall damage, no longer being able to one shot most of the enemies that the normal rocket launcher could.
===Stats===
Obtainment: The Shop
Cost: 150 Tix
(when we get the specific damage stuff for the bazooka like damage, firing speed, reload speed, etc., this will be updated)
===Special Uses===
The bazooka is the only rocket launcher in the game that can fire off rockets without a very lengthy cooldown. This can be used for various tricks such as rocket jumping and setting up Nuclear Reactions. This makes the bazooka the game's most reliable weapon for mobility, allowing the player to cross the entire map in just a couple of seconds and only take a few more seconds to fully reload all 5 rockets to do it again.
(Will link to 2 seperate pages about Rocket Jumping and the interaction between rocket launcher weapons and the time bomb, like the super and nuclear reactions)
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2024-01-01T23:34:27Z
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wikitext
text/x-wiki
[[File:Bazooka.png|thumb]]
==About==
The bazooka is an upgrade for the rocket launcher. Instead of only being able to fire one shot, the bazooka can load up to 5 rockets and has virtually no cooldown after firing it. The main drawbacks to this weapon include a decrease to it's blast radius and it's overall damage, no longer being able to one shot most of the enemies that the normal rocket launcher could.
===Stats===
Obtainment: The Shop
Cost: 150 Tix
(when we get the specific damage stuff for the bazooka like damage, firing speed, reload speed, etc., this will be updated)
===Special Uses===
The bazooka is the only rocket launcher in the game that can fire off rockets without a very lengthy cooldown. This can be used for various tricks such as rocket jumping and setting up Nuclear Reactions. This makes the bazooka the game's most reliable weapon for mobility, allowing the player to cross the entire map in just a couple of seconds and only take a few more seconds to fully reload all 5 rockets to do it again.
(Will link to 2 seperate pages about Rocket Jumping and the interaction between rocket launcher weapons and the time bomb, like the super and nuclear reactions)
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2024-01-01T23:35:12Z
Sky Shredder
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wikitext
text/x-wiki
[[File:Bazooka.png|thumb]]
==About==
The bazooka is an upgrade for the rocket launcher. Instead of only being able to fire one shot, the bazooka can load up to 5 rockets and has virtually no cooldown after firing it. The main drawbacks to this weapon include a decrease to it's blast radius and it's overall damage, no longer being able to one shot most of the enemies that the normal rocket launcher could.
===Stats===
Obtainment: The Shop
Cost: 150 Tix
(when we get the specific damage stuff for the bazooka like damage, firing speed, reload speed, etc., this will be updated)
===Special Uses===
The bazooka is the only rocket launcher in the game that can fire off rockets without a very lengthy cooldown. This can be used for various tricks such as rocket jumping and setting up Super and Nuclear Reactions with the timebomb. This makes the bazooka the game's most reliable weapon for mobility, allowing the player to cross the entire map in just a couple of seconds and only take a few more seconds to fully reload all 5 rockets to do it again.
(Will link to 2 seperate pages about Rocket Jumping and the interaction between rocket launcher weapons and the time bomb, like the super and nuclear reactions)
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2024-01-01T23:36:42Z
Sky Shredder
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wikitext
text/x-wiki
[[File:Bazooka.png|thumb]]
==About==
The bazooka is an upgrade for the rocket launcher. Instead of only being able to fire one shot, the bazooka can load up to 5 rockets and has virtually no cooldown after firing it. The main drawbacks to this weapon include a decrease to it's blast radius and it's overall damage, no longer being able to one shot most of the enemies that the normal rocket launcher could.
===Stats===
Obtainment: The Shop
Cost: 150 Tix
(when we get the specific numbers stuff for the bazooka like damage, firing speed, reload speed, etc., this will be updated)
===Special Uses===
The bazooka is the only rocket launcher in the game that can fire off rockets without a very lengthy cooldown. This can be used for various tricks such as rocket jumping and setting up Super and Nuclear Reactions with the timebomb. This makes the bazooka the game's most reliable weapon for mobility, allowing the player to cross the entire map in just a couple of seconds and only take a few more seconds to fully reload all 5 rockets to do it again.
(Will link to 2 seperate pages about Rocket Jumping and the interaction between rocket launcher weapons and the time bomb, like the super and nuclear reactions)
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Techs
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2024-01-02T00:35:03Z
Sky Shredder
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Created page with "==Overview== This page contains all of the possible interactions and techniques involving different weapon combinations and abilities. Some may have their own page due to their complexity/variety. ===Interactions=== ===Techniques=== [[https://combatinitiation.miraheze.org/wiki/parrying Parrying]] [[https://combatinitiation.miraheze.org/wiki/rocketjumping Rocket Jumping]]"
wikitext
text/x-wiki
==Overview==
This page contains all of the possible interactions and techniques involving different weapon combinations and abilities. Some may have their own page due to their complexity/variety.
===Interactions===
===Techniques===
[[https://combatinitiation.miraheze.org/wiki/parrying Parrying]]
[[https://combatinitiation.miraheze.org/wiki/rocketjumping Rocket Jumping]]
f05e8cf2b29c130c0ee1b292812f7b336c60b3e4
23
20
2024-01-02T01:07:19Z
Sky Shredder
4
wikitext
text/x-wiki
=Overview=
This page contains all of the possible interactions and techniques involving different weapon combinations and abilities. Some may have their own page due to their complexity/variety.
==Interactions==
==Techniques==
===[[https://combatinitiation.miraheze.org/wiki/parrying Parrying]]===
===[[https://combatinitiation.miraheze.org/wiki/rocketjumping Rocket Jumping]]===
e0d180cdb9e83d500d0b23841168e96b5b44482a
44
23
2024-01-02T05:13:22Z
Sky Shredder
4
wikitext
text/x-wiki
=Overview=
This page contains all of the possible interactions and techniques involving different weapon combinations and abilities. Some may have their own page due to their complexity/variety.
==Interactions==
==Techniques==
===[[https://combatinitiation.miraheze.org/wiki/parrying Parrying]]===
===[[https://combatinitiation.miraheze.org/wiki/rocket-jumping Rocket Jumping]]===
3945e4cb1448f79ca181afb59b2319e392b76f67
Parrying
0
9
22
2024-01-02T01:05:58Z
Sky Shredder
4
Created page with "=General Information= Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason). ===Parry Indicators=== When a melee attack is possible t..."
wikitext
text/x-wiki
=General Information=
Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason).
===Parry Indicators===
When a melee attack is possible to be parried, a yellow flash will appear at the moment where the attack can be parried. The same goes for a projectile attack, if a yellow flash appears before the enemy fires their projectile it means you can deflect it with a sword swing (most noticeable with Captain and Vagabond). However, if the enemy does a '''Blue''' flash, it means the attack '''cannot''' be parried and must be dodged instead (most noticeable with Vagabond).
See the enemy and boss pages for their specific attacks and whether or not they can be parried.
===Other Parrying Methods===
The rocket launcher and multi-rocket launcher can parry on a direct hit timed with the yellow flash.
The bazooka can also parry on direct hit, but only on a firework shot.
The timebomb can parry as well by timing the explosion correctly.
The slingshot paired with a sword or paintball gun can parry by timing a slash of tix/ricoshot with an enemy's parry flash.
The scatterblaster can parry by getting close enough to the enemy and shooting it.
(Other parrying methods may exist, but are not discovered.)
a86f29333f07a5044a59f65d69194ba295fab997
25
22
2024-01-02T02:24:01Z
Sky Shredder
4
wikitext
text/x-wiki
=General Information=
Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason).
===Parry Indicators===
When a melee attack is possible to be parried, a yellow flash will appear at the moment where the attack can be parried. The same goes for a projectile attack, if a yellow flash appears before the enemy fires their projectile it means you can deflect it with a sword swing (most noticeable with Captain and Vagabond). However, if the enemy does a '''Blue''' flash, it means the attack '''cannot''' be parried and must be dodged instead (most noticeable with Vagabond).
See the enemy and boss pages for their specific attacks and whether or not they can be parried.
===Other Parrying Methods===
The rocket launcher and multi-rocket launcher can parry on a direct hit timed with the yellow flash.
The bazooka can also parry on direct hit, but only on a firework shot.
The timebomb can parry as well by timing the explosion correctly.
The slingshot paired with a sword or paintball gun can parry by timing a slash of tix/ricoshot with an enemy's parry flash.
The scatterblaster can parry by getting close enough to the enemy and shooting it.
(Other parrying methods may exist, but are not discovered.)
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27
25
2024-01-02T02:32:11Z
Sky Shredder
4
wikitext
text/x-wiki
[[File:Success Parry|thumb|This is what a successful parry looks like.]]
=General Information=
Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason).
===Parry Indicators===
When a melee attack is possible to be parried, a yellow flash will appear at the moment where the attack can be parried. The same goes for a projectile attack, if a yellow flash appears before the enemy fires their projectile it means you can deflect it with a sword swing (most noticeable with Captain and Vagabond). However, if the enemy does a '''Blue''' flash, it means the attack '''cannot''' be parried and must be dodged instead (most noticeable with Vagabond).
See the enemy and boss pages for their specific attacks and whether or not they can be parried.
===Other Parrying Methods===
The rocket launcher and multi-rocket launcher can parry on a direct hit timed with the yellow flash.
The bazooka can also parry on direct hit, but only on a firework shot.
The timebomb can parry as well by timing the explosion correctly.
The slingshot paired with a sword or paintball gun can parry by timing a slash of tix/ricoshot with an enemy's parry flash.
The scatterblaster can parry by getting close enough to the enemy and shooting it.
(Other parrying methods may exist, but are not discovered.)
5ef414ebbe3786a6a2dab4f86eb3ecda33cf2ca0
28
27
2024-01-02T02:33:09Z
Sky Shredder
4
wikitext
text/x-wiki
[[File:Success_Parry.gif|thumb|This is what a successful parry looks like.]]
=General Information=
Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason).
===Parry Indicators===
When a melee attack is possible to be parried, a yellow flash will appear at the moment where the attack can be parried. The same goes for a projectile attack, if a yellow flash appears before the enemy fires their projectile it means you can deflect it with a sword swing (most noticeable with Captain and Vagabond). However, if the enemy does a '''Blue''' flash, it means the attack '''cannot''' be parried and must be dodged instead (most noticeable with Vagabond).
See the enemy and boss pages for their specific attacks and whether or not they can be parried.
===Other Parrying Methods===
The rocket launcher and multi-rocket launcher can parry on a direct hit timed with the yellow flash.
The bazooka can also parry on direct hit, but only on a firework shot.
The timebomb can parry as well by timing the explosion correctly.
The slingshot paired with a sword or paintball gun can parry by timing a slash of tix/ricoshot with an enemy's parry flash.
The scatterblaster can parry by getting close enough to the enemy and shooting it.
(Other parrying methods may exist, but are not discovered.)
ae1822280b55c57d152acb5eb8c6c1c7cf32bd96
29
28
2024-01-02T02:33:29Z
Sky Shredder
4
wikitext
text/x-wiki
[[File:Successful_Parry.gif|thumb|This is what a successful parry looks like.]]
=General Information=
Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason).
===Parry Indicators===
When a melee attack is possible to be parried, a yellow flash will appear at the moment where the attack can be parried. The same goes for a projectile attack, if a yellow flash appears before the enemy fires their projectile it means you can deflect it with a sword swing (most noticeable with Captain and Vagabond). However, if the enemy does a '''Blue''' flash, it means the attack '''cannot''' be parried and must be dodged instead (most noticeable with Vagabond).
See the enemy and boss pages for their specific attacks and whether or not they can be parried.
===Other Parrying Methods===
The rocket launcher and multi-rocket launcher can parry on a direct hit timed with the yellow flash.
The bazooka can also parry on direct hit, but only on a firework shot.
The timebomb can parry as well by timing the explosion correctly.
The slingshot paired with a sword or paintball gun can parry by timing a slash of tix/ricoshot with an enemy's parry flash.
The scatterblaster can parry by getting close enough to the enemy and shooting it.
(Other parrying methods may exist, but are not discovered.)
f7a547a5643067d1533a7bf1812f21d07d490e8c
30
29
2024-01-02T02:33:42Z
Sky Shredder
4
wikitext
text/x-wiki
[[File:Successful Parry.gif|thumb|This is what a successful parry looks like.]]
=General Information=
Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason).
===Parry Indicators===
When a melee attack is possible to be parried, a yellow flash will appear at the moment where the attack can be parried. The same goes for a projectile attack, if a yellow flash appears before the enemy fires their projectile it means you can deflect it with a sword swing (most noticeable with Captain and Vagabond). However, if the enemy does a '''Blue''' flash, it means the attack '''cannot''' be parried and must be dodged instead (most noticeable with Vagabond).
See the enemy and boss pages for their specific attacks and whether or not they can be parried.
===Other Parrying Methods===
The rocket launcher and multi-rocket launcher can parry on a direct hit timed with the yellow flash.
The bazooka can also parry on direct hit, but only on a firework shot.
The timebomb can parry as well by timing the explosion correctly.
The slingshot paired with a sword or paintball gun can parry by timing a slash of tix/ricoshot with an enemy's parry flash.
The scatterblaster can parry by getting close enough to the enemy and shooting it.
(Other parrying methods may exist, but are not discovered.)
f0f7dfebb873eaa547a3774c0438f1f7de1ff143
31
30
2024-01-02T02:37:19Z
Sky Shredder
4
wikitext
text/x-wiki
[[File:Untitled video - Made with Clipchamp.gif|thumb]]
=General Information=
Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason).
===Parry Indicators===
When a melee attack is possible to be parried, a yellow flash will appear at the moment where the attack can be parried. The same goes for a projectile attack, if a yellow flash appears before the enemy fires their projectile it means you can deflect it with a sword swing (most noticeable with Captain and Vagabond). However, if the enemy does a '''Blue''' flash, it means the attack '''cannot''' be parried and must be dodged instead (most noticeable with Vagabond).
See the enemy and boss pages for their specific attacks and whether or not they can be parried.
===Other Parrying Methods===
The rocket launcher and multi-rocket launcher can parry on a direct hit timed with the yellow flash.
The bazooka can also parry on direct hit, but only on a firework shot.
The timebomb can parry as well by timing the explosion correctly.
The slingshot paired with a sword or paintball gun can parry by timing a slash of tix/ricoshot with an enemy's parry flash.
The scatterblaster can parry by getting close enough to the enemy and shooting it.
(Other parrying methods may exist, but are not discovered.)
a2f42ea62e942f19a123e439af937a298a0b5386
32
31
2024-01-02T02:37:54Z
Sky Shredder
4
wikitext
text/x-wiki
[[File:Untitled video - Made with Clipchamp.gif|thumb|This is what a successful parry looks like.]]
=General Information=
Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason).
===Parry Indicators===
When a melee attack is possible to be parried, a yellow flash will appear at the moment where the attack can be parried. The same goes for a projectile attack, if a yellow flash appears before the enemy fires their projectile it means you can deflect it with a sword swing (most noticeable with Captain and Vagabond). However, if the enemy does a '''Blue''' flash, it means the attack '''cannot''' be parried and must be dodged instead (most noticeable with Vagabond).
See the enemy and boss pages for their specific attacks and whether or not they can be parried.
===Other Parrying Methods===
The rocket launcher and multi-rocket launcher can parry on a direct hit timed with the yellow flash.
The bazooka can also parry on direct hit, but only on a firework shot.
The timebomb can parry as well by timing the explosion correctly.
The slingshot paired with a sword or paintball gun can parry by timing a slash of tix/ricoshot with an enemy's parry flash.
The scatterblaster can parry by getting close enough to the enemy and shooting it.
(Other parrying methods may exist, but are not discovered.)
4f0ef8c553211dc4b8d123a8aee6c2d967665800
34
32
2024-01-02T02:42:33Z
Sky Shredder
4
wikitext
text/x-wiki
[[File:Untitled video - Made with Clipchamp.gif|thumb|This is what a successful parry looks like.]]
=General Information=
Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason).
[[File:Projectile parry.gif|thumb|This is a successful projectile parry.]]
===Parry Indicators===
When a melee attack is possible to be parried, a yellow flash will appear at the moment where the attack can be parried. The same goes for a projectile attack, if a yellow flash appears before the enemy fires their projectile it means you can deflect it with a sword swing (most noticeable with Captain and Vagabond). However, if the enemy does a '''Blue''' flash, it means the attack '''cannot''' be parried and must be dodged instead (most noticeable with Vagabond).
See the enemy and boss pages for their specific attacks and whether or not they can be parried.
===Other Parrying Methods===
The rocket launcher and multi-rocket launcher can parry on a direct hit timed with the yellow flash.
The bazooka can also parry on direct hit, but only on a firework shot.
The timebomb can parry as well by timing the explosion correctly.
The slingshot paired with a sword or paintball gun can parry by timing a slash of tix/ricoshot with an enemy's parry flash.
The scatterblaster can parry by getting close enough to the enemy and shooting it.
(Other parrying methods may exist, but are not discovered.)
c03faccc87dd45d015851d60a11381e9e846f2dd
35
34
2024-01-02T02:44:53Z
Sky Shredder
4
wikitext
text/x-wiki
[[File:Untitled video - Made with Clipchamp.gif|thumb|This is what a successful parry looks like.]]
=General Information=
Parrying is usually done in this game by using the sword and timing a swing to either deflect a projectile or intercept a melee attack. When a projectile is deflected, it becomes explosive and flies back away from you and explodes on contact. When parrying a melee attack, the enemy receiving it will take more damage from the parry and be stunned for a short while (Exceptions including Jason).
[[File:Projectile parry.gif|thumb|This is a successful projectile parry.]]
===Parry Indicators===
When a melee attack is possible to be parried, a yellow flash will appear at the moment where the attack can be parried. The same goes for a projectile attack, if a yellow flash appears before the enemy fires their projectile it means you can deflect it with a sword swing (most noticeable with Captain and Vagabond). However, if the enemy does a '''Blue''' flash, it means the attack '''cannot''' be parried and must be dodged instead (most noticeable with Vagabond).
See the enemy and boss pages for their specific attacks and whether or not they can be parried.
===Other Parrying Methods===
The rocket launcher and multi-rocket launcher can parry on a direct hit.
The bazooka can also parry on direct hit, but only on a firework shot.
The timebomb can parry.
The slingshot paired with a sword or paintball gun can parry by using slash of tix/ricoshot.
The scatterblaster can parry by getting close enough to the enemy and shooting it.
(Other parrying methods may exist, but are not discovered.)
c2a7eb838dc7b0dbdae33a1b1f7c0631bd835f36
File:Successful parry.gif
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24
2024-01-02T02:22:10Z
Sky Shredder
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wikitext
text/x-wiki
Ding!
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File:Untitled video - Made with Clipchamp.gif
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2024-01-02T02:31:35Z
Sky Shredder
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wikitext
text/x-wiki
this
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File:Projectile parry.gif
6
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2024-01-02T02:42:14Z
Sky Shredder
4
wikitext
text/x-wiki
parry
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File:Untitled video - Made with Clipchamp (2).gif
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2024-01-02T04:50:08Z
Sky Shredder
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wikitext
text/x-wiki
y3es
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File:Untitled video - Made with Clipchamp (3).gif
6
14
37
2024-01-02T04:57:04Z
Sky Shredder
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wikitext
text/x-wiki
es
09cd68a2a77b22a312dded612dd0d9988685189f
Rocket-jumping
0
15
38
2024-01-02T04:58:33Z
Sky Shredder
4
Created page with "=General Information= Rocket jumping involves launching yourself into the air with any of the explosive weapons. All rocket launchers and the timebomb will work in that jumping above any explosions they produce will send you into the air. In this state, it is important to also note that you will be able to air strafe meaning that by pressing A or D you can swiftly change the direction you are flying in. ==Types of Rocket Jumps== ===Normal Rocket Jump=== This is just a..."
wikitext
text/x-wiki
=General Information=
Rocket jumping involves launching yourself into the air with any of the explosive weapons. All rocket launchers and the timebomb will work in that jumping above any explosions they produce will send you into the air. In this state, it is important to also note that you will be able to air strafe meaning that by pressing A or D you can swiftly change the direction you are flying in.
==Types of Rocket Jumps==
===Normal Rocket Jump===
This is just a standard rocket jump, you point the rocket launcher at your feet and jump when you shoot the ground.
(for these next jumps, the bazooka is highly recommended as you won't get far with the other launchers.)
[[File:Untitled video - Made with Clipchamp (3).gif|thumb|This is an example of a horizontal jump with a normal jump at the start to gain some height.]]
===Horizontal Jumping===
This jump is the fastest rocket jump you can do which involves shooting at a wall to launch you sideways. This kind of jump should only be done if you are at a considerable height off the ground, since by doing this you barely get any verticality and hit the ground sooner than you can take advantage of the speed and fire another rocket. Accomplishing this jump along with using the bazooka can send you across the entire map from corner to corner in 2-3 seconds and is a great thing for when you need a quick getaway.
[[File:Untitled video - Made with Clipchamp (2).gif|thumb|This is an example of a vertical wall climb.]]
===Vertical wall climbing===
This jump involves rocket jumping straight up a wall with several rockets and is a very tricky set of jumps to do and will take some practice. Shoot one rocket to boost yourself up, dash back towards the wall and repeat until you make it up the wall. Doing this in first person view is recommended. If done successfully, this can be used to more easily scale the towers if a cannon is up there since they like to shoot you while climbing the stairs and getting hit by the blast means you will be knocked off the stairs.
===Extra Notes===
If you need extra speed and happen to be next to a wall but its too close to the ground, you can start off a vertical jump and chain into a horizontal wall jump for more speed.
You don't even have to be the one to blast you into the air. You can use enemies to knock yourself away by using any explosive/knockback attacks that they have.
3b8b37098323a8c8f78847fc81b676fa36c94b9b
39
38
2024-01-02T05:01:34Z
Sky Shredder
4
wikitext
text/x-wiki
=General Information=
Rocket jumping involves launching yourself into the air with any of the explosive weapons. All rocket launchers and the timebomb will work in that jumping above any explosions they produce will send you into the air. In this state, it is important to also note that you will be able to air strafe meaning that by pressing A or D you can swiftly change the direction you are flying in.
==Types of Rocket Jumps==
===Normal Rocket Jump===
This is just a standard rocket jump, you point the rocket launcher at your feet and jump when you shoot the ground.
(for these next jumps, the bazooka is highly recommended as you won't get far with the other launchers.)
===Horizontal Jumping===
This jump is the fastest rocket jump you can do which involves shooting at a wall to launch you sideways. This kind of jump should only be done if you are at a considerable height off the ground, since by doing this you barely get any verticality and hit the ground sooner than you can take advantage of the speed and fire another rocket. Accomplishing this jump along with using the bazooka can send you across the entire map from corner to corner in 2-3 seconds and is a great thing for when you need a quick getaway.
[[File:Untitled video - Made with Clipchamp (2).gif|thumb|This is an example of a vertical wall climb.]]
===Vertical wall climbing===
This jump involves rocket jumping straight up a wall with several rockets and is a very tricky set of jumps to do and will take some practice. Shoot one rocket to boost yourself up, dash back towards the wall and repeat until you make it up the wall. Doing this in first person view is recommended. If done successfully, this can be used to more easily scale the towers if a cannon is up there since they like to shoot you while climbing the stairs and getting hit by the blast means you will be knocked off the stairs.
===Extra Notes===
If you need extra speed and happen to be next to a wall but its too close to the ground, you can start off a vertical jump and chain into a horizontal wall jump for more speed.
You don't even have to be the one to blast you into the air. You can use enemies to knock yourself away by using any explosive/knockback attacks that they have.
008ec1987b9d4a49afae4c77aff681243fbfe5b8
41
39
2024-01-02T05:08:00Z
Sky Shredder
4
wikitext
text/x-wiki
=General Information=
Rocket jumping involves launching yourself into the air with any of the explosive weapons. All rocket launchers and the timebomb will work in that jumping above any explosions they produce will send you into the air. In this state, it is important to also note that you will be able to air strafe meaning that by pressing A or D you can swiftly change the direction you are flying in.
==Types of Rocket Jumps==
===Normal Rocket Jump===
This is just a standard rocket jump, you point the rocket launcher at your feet and jump when you shoot the ground.
(for these next jumps, the bazooka is highly recommended as you won't get far with the other launchers.)
[[File:Horiz jump - Made with Clipchamp.gif|thumb|Example of a horizontal jump.]]
===Horizontal Jumping===
This jump is the fastest rocket jump you can do which involves shooting at a wall to launch you sideways. This kind of jump should only be done if you are at a considerable height off the ground, since by doing this you barely get any verticality and hit the ground sooner than you can take advantage of the speed and fire another rocket. Accomplishing this jump along with using the bazooka can send you across the entire map from corner to corner in 2-3 seconds and is a great thing for when you need a quick getaway.
[[File:Untitled video - Made with Clipchamp (2).gif|thumb|This is an example of a vertical wall climb.]]
===Vertical wall climbing===
This jump involves rocket jumping straight up a wall with several rockets and is a very tricky set of jumps to do and will take some practice. Shoot one rocket to boost yourself up, dash back towards the wall and repeat until you make it up the wall. Doing this in first person view is recommended. If done successfully, this can be used to more easily scale the towers if a cannon is up there since they like to shoot you while climbing the stairs and getting hit by the blast means you will be knocked off the stairs.
===Extra Notes===
If you need extra speed and happen to be next to a wall but its too close to the ground, you can start off a vertical jump and chain into a horizontal wall jump for more speed.
You don't even have to be the one to blast you into the air. You can use enemies to knock yourself away by using any explosive/knockback attacks that they have.
d6e06d8b57ef7beabec5d9be9f45189ab246bcee
42
41
2024-01-02T05:12:54Z
Sky Shredder
4
Sky Shredder moved page [[Rocketjumping]] to [[Rocket-jumping]]: Misspelled title
wikitext
text/x-wiki
=General Information=
Rocket jumping involves launching yourself into the air with any of the explosive weapons. All rocket launchers and the timebomb will work in that jumping above any explosions they produce will send you into the air. In this state, it is important to also note that you will be able to air strafe meaning that by pressing A or D you can swiftly change the direction you are flying in.
==Types of Rocket Jumps==
===Normal Rocket Jump===
This is just a standard rocket jump, you point the rocket launcher at your feet and jump when you shoot the ground.
(for these next jumps, the bazooka is highly recommended as you won't get far with the other launchers.)
[[File:Horiz jump - Made with Clipchamp.gif|thumb|Example of a horizontal jump.]]
===Horizontal Jumping===
This jump is the fastest rocket jump you can do which involves shooting at a wall to launch you sideways. This kind of jump should only be done if you are at a considerable height off the ground, since by doing this you barely get any verticality and hit the ground sooner than you can take advantage of the speed and fire another rocket. Accomplishing this jump along with using the bazooka can send you across the entire map from corner to corner in 2-3 seconds and is a great thing for when you need a quick getaway.
[[File:Untitled video - Made with Clipchamp (2).gif|thumb|This is an example of a vertical wall climb.]]
===Vertical wall climbing===
This jump involves rocket jumping straight up a wall with several rockets and is a very tricky set of jumps to do and will take some practice. Shoot one rocket to boost yourself up, dash back towards the wall and repeat until you make it up the wall. Doing this in first person view is recommended. If done successfully, this can be used to more easily scale the towers if a cannon is up there since they like to shoot you while climbing the stairs and getting hit by the blast means you will be knocked off the stairs.
===Extra Notes===
If you need extra speed and happen to be next to a wall but its too close to the ground, you can start off a vertical jump and chain into a horizontal wall jump for more speed.
You don't even have to be the one to blast you into the air. You can use enemies to knock yourself away by using any explosive/knockback attacks that they have.
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#REDIRECT [[Rocket-jumping]]
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Created page with " ==Overview== Captain is the 2nd major boss and appears on wave 20 after all enemies have been defeated. His appearance is that of a typical pirate with a pirate hat and an eyepatch, he also wields a flintlock and a blunderbuss. He drops down from the sky and makes an introduction gesture to the players before beginning the fight. During the fight Captain strafes a lot and occasionally jumps far across the map. His attacks are all telegraphed by a yellow flash, except f..."
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==Overview==
Captain is the 2nd major boss and appears on wave 20 after all enemies have been defeated. His appearance is that of a typical pirate with a pirate hat and an eyepatch, he also wields a flintlock and a blunderbuss. He drops down from the sky and makes an introduction gesture to the players before beginning the fight. During the fight Captain strafes a lot and occasionally jumps far across the map. His attacks are all telegraphed by a yellow flash, except for his explosive barrel attack.
==Attacks==
[[File:Captain1.png|thumb|Captain wielding his flintlock.]]
===Flintlock===
'''CAN BE PARRIED'''
Captain uses his flintlock as his main attack, firing off bursts of 3 shots that will lead the player based on where they are moving.
[[File:Captain2.png|thumb|Captain wielding his blunderbuss.]]
===Blunderbuss===
'''CAN BE PARRIED'''
Captain swaps his flintlock out for his blunderbuss before firing a large spread of projectiles towards the player.
===Explosive Barrel===
Captain throws out an explosive barrel towards any player a decent distance away from him. This barrel can either flash red and detonate only a second after being thrown, or have a normal detonation time of 3 seconds. Sometimes the barrel can start out normal, but once approached will flash red and blow up quickly.
'''This barrel can be hit back with a sword or shot at by a direct hit rocket, paintball gun or BB gun to blow it up early. Doing this can hurt the captain and give the +COUNTER! bonus.'''
==General Strategy==
Captain is mainly a projectile using enemy, so any of the swords will be very useful in sending back any of his shots or his barrel for extra damage. Going in to hit his barrel right back at him is a risky, yet rewarding strat. Attempting to fight captain with ranged weapons like scatterblaster, paintball gun, BB gun, or the rocket launchers is not recommended since he dodges around a lot, making him a tough target to shoot.
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==Overview==
Captain is the 2nd major boss and appears on wave 20 after all enemies have been defeated. His appearance is that of a typical pirate with a pirate hat and an eyepatch, he also wields a flintlock and a blunderbuss. He drops down from the sky and makes an introduction gesture to the players before beginning the fight. During the fight Captain strafes a lot and occasionally jumps far across the map. His attacks are all telegraphed by a yellow flash, except for his explosive barrel attack.
'''Captain's Theme: [[https://www.youtube.com/watch?v=98P3VVBdIcw&pp=ygUbaSdtIGJlaW5nIHJlZWxpc3RpYyAxIGhvdXIg Omnitica - I'm Being Reelistic]]'''
==Attacks==
[[File:Captain1.png|thumb|Captain wielding his flintlock.]]
===Flintlock===
'''CAN BE PARRIED'''
Captain uses his flintlock as his main attack, firing off bursts of 3 shots that will lead the player based on where they are moving.
[[File:Captain2.png|thumb|Captain wielding his blunderbuss.]]
===Blunderbuss===
'''CAN BE PARRIED'''
Captain swaps his flintlock out for his blunderbuss before firing a large spread of projectiles towards the player.
===Explosive Barrel===
Captain throws out an explosive barrel towards any player a decent distance away from him. This barrel can either flash red and detonate only a second after being thrown, or have a normal detonation time of 3 seconds. Sometimes the barrel can start out normal, but once approached will flash red and blow up quickly.
'''This barrel can be hit back with a sword or shot at by a direct hit rocket, paintball gun or BB gun to blow it up early. Doing this can hurt the captain and give the +COUNTER! bonus.'''
==General Strategy==
Captain is mainly a projectile using enemy, so any of the swords will be very useful in sending back any of his shots or his barrel for extra damage. Going in to hit his barrel right back at him is a risky, yet rewarding strat. Attempting to fight captain with ranged weapons like scatterblaster, paintball gun, BB gun, or the rocket launchers is not recommended since he dodges around a lot, making him a tough target to shoot.
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